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She also hired a skateboarding expert to teach her about the different tricks and techniques, as she wanted Skatebird genuinely reflect the sport rather than including a bunch of made-up tricks. If they flap a lot and look awkward, well, they're a bird on a skateboard.

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The former happened organically once she moved to the Seattle area and started feeding birds as a hobby, gradually learning the names of and how to identify different species. While the idea for Skatebird started as a bit of a goof, its expanded scope meant Fox quickly had to become an expert on two things she didn't know much about: birds and skateboarding. But then I guess that's the size of most skate games. "It takes about five to eight hours to beat. "I think people think it's a lot bigger than it is," Fox says. What began as a "whatever the hell" kind of gag had turned into a full, serious project. Though she planned for this next project to be a solo fun, Fox started working with other people again to support Skatebird's development. The support was tremendous, enough for Fox to expand the scope of the game from a fun little skating gag to include objectives, a story, and far more birds than originally planned. At E3 2019, Fox found a slot for Skatebird at the Kinda Funny Games Showcase and launched her Kickstarter simultaneously. And if they flap a lot and look awkward, well, they're a bird on a skateboard." Skatebirds of a Featherįox wasn't the only one who thought birds on skateboards looked like fun. If you put a bird on a skateboard, well, no one really knows how it's supposed to stand on the skateboard. There's a particular look and a stance and so forth. "You know what a human on a skateboard is supposed to look like," Fox says. First, a fellow game developer who goes by KevKev offered up a physics-based, skateboarding prototype codebase to anyone who wanted it, after he found that putting humans on skateboards was "inconsistent and weird." Fox began messing around with it, letting the inspiration from the gif she had seen lead the way, and quickly discovered it was much easier to put a bird on a skateboard than a human. Whatever she made next, Fox at the time was certain she would need to do it mostly alone.īut that certainty didn't last long. She started working on Skatebird in 2018 after, she says, Spartan Fist "bombed" and she had to let her entire development team go.

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Also, here: /Z0wPfDGrtf- Megan Fox (? OUT NOW) June 15, 2020įox is a seasoned developer, having worked in AAA on LEGO Universe before going indie and releasing games like Jones on Fire, Hot Tin Roof, and Spartan Fist.







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